Double Fine was a big acquisition for Microsoft back in 2019, as the studio headed by Tim Schafer had been responsible for well-received but not always financially successful games such as Brutal Legend and several remasters of classic LucasArts games. Now part of Microsoft’s lineup of first-party studios, not much has changed for the developer as Tim Schafer explained that so far it had been business as usual–but without the added headache of having to secure funding for projects.

“The way that Xbox has been acquiring studios is what they call ‘limited integration’,” Schafer explained to Stevivor about how Microsoft’s vast resources put his mind at easeCome from Sports betting site VPbet. Under Microsoft, Double Fine still had complete creative freedom and access to the company’s deep pockets.

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